Studying Puddles

Rain is part of the environmental cycle. So rain is seen every now and again, whether we like it or not! So it makes sense to produce 3D scenes that include wet surfaces and puddles. In this article I will be studying how rain affects materials and how to re-produce them in the virtual environment. To start I set out after a rainy day to take some photo’s in my local area. Paying particular attention to how rain affects tarmac. The way light bounces back from the wet tarmac really equalises the scene.

puddles edit

This is the result of the tutorial video. This gave me a node setup I understood by following the tutorial. So adding modifications is easy and understandable. From the result I highlighted areas for improvement. I wanted to take full advantage of the displacement map; so that the water slips into the lower spaces in detail. To do this I multiplied the bump map in the material nodes to get this result.

MSF14

College project to create a poster promoting the Manchester Science festival. As groups we visited MOSI, Manchester’s museum of science and industry. I did sketches and took many photo’s that could become useful as research. However most of the museum was about locomotion and air travel, I wanted to move away from this and started looking into the small world of Biology.
Scanning electron microscopes took my attention because of the extraordinary level of detail they could produce.
I thought the bright neon colours would stand out on the poster. Using my technical knowledge I was able to recreate the electron microscope effect in a virtual 3D environment I could manipulate. Blood cells are probably the most known or at least easiest cell to recognize. I chose a simple ‘into the distant’ composition.
I’m pleased with the result, my tutor during a group critique session mentioned that would of made a powerful drug awareness poster. I agree with my tutor and I also think there could be many other applicants for the graphic.