I learnt from my time at The-Neighbourhood that Realflow (particle simulation engine) can be used to create complicated and realistic water effects. This software is largely used in the VFX industry to create such effects for films and simulations.
I’ve spent some time learning this software and I’m happy to post my first results!
Using 3DS Max allowed me to use 3rd party render engines, giving me fantastic results! Although importing Realflow simulations does not support motion blur, I found rendering a short sequence then bluing them together afterwards created a similar result.
A commission for Manchester based music events. This took some sketching but eventually I created a visual style of distorted oil effects that look amazing, an effect I am proud and pleased with. Along with the visual style I created a logo and posters/flyers. This is what I created. To find out more about Midnight Oil’s events click here: https://www.facebook.com/events/1515140565467152/
The product was a visual style book, explaining the style and colour scheme as-well as instructions how to the use the logo. The generated oil patters can be used by the client however they please.
Inspired by the work of Alberto Seveso, I set out to create a small set of images using my EOS700d and a small fish tank filled to the rim with water. After a small amount of research I found cream was best to produce these cloud like forms when dropped into the water. Temperature of the water was important, too cold and the inks would drop to the bottom, too warm and they would hug the surface. Shooting in RAW helps me pull out the natural colours taken from the camera that I can then boost in Photoshop later.
I would like to revisit this form of photography using a slight more lit setup, thus allowing less depth of focus to capture more of the detail.