Experimental territory

My uni work is reflecting in my own. These personal graphics are largely inspired by my subject in modern design. Incorporation of text and simple ways to portray idea and feelings.

We fade to grey. Happy holidays! #3ddesign #3dartist #graphicdesigns #artistmafia

A post shared by MZWK 👁 (@nmzwk) on


Car-Design WIP

  • Previously I have built cars from blueprints and reference images. Well for this project (perhaps series of projects) I’m designing from scratch! To start there is always research required. Looking at the big brands: Audi, BMW, Mercedes, Porsche and McLaren as main design inspirations. Paying particular attention to body flow. This is an on going project!
  • Using Blender3D I created a scene of lines, that would represent the main features. I will only be using Blender3D for the design part of the project, this will provide high quality blueprints I can work with using other software.
Overall Progress
Line Design (Current Stage)
  • Connector.

    Current Stage

    Many iterations of line design have been made and there are still modifications to make. This stage is vital to the rest of the project.

Realflow Demo

I learnt from my time at The-Neighbourhood that Realflow (particle simulation engine) can be used to create complicated and realistic water effects. This software is largely used in the VFX industry to create such effects for films and simulations.

I’ve spent some time learning this software and I’m happy to post my first results!

Using 3DS Max allowed me to use 3rd party render engines, giving me fantastic results! Although importing Realflow simulations does not support motion blur, I found rendering a short sequence then bluing them together afterwards created a similar result.

Excited to use Realflow in future projects!


crystalorange out small

Crystals infused with metal. A clean lit scene with a glowing orange rock in the center. I’v started exploring further into the uses of displacement maps, the rock and metal fragments are created from different maps. Originally just spheres. The crystals were generated and then I moved them so they radiate outwards from the orange glow, drawing your eyes into it.

Created from my crystal sketches

Few crystal sketches

Text Trails

Inspired by Sagemeisterwalsh’s Fugue Identity, I noticed this whilst browsing Creative Review online. I thought that I could easily reproduce the effect myself using After effects. Using a graphics pen input I drew a path for the animated trails to follow, the majority of the effect is created using paths alone. I think this look is very simplistic and unique. The whole Fugue identity has this black and white new look. http://www.sagmeisterwalsh.com/work/project/fugue-identity/