Car-Design WIP

  • Previously I have built cars from blueprints and reference images. Well for this project (perhaps series of projects) I’m designing from scratch! To start there is always research required. Looking at the big brands: Audi, BMW, Mercedes, Porsche and McLaren as main design inspirations. Paying particular attention to body flow. This is an on going project!
  • Using Blender3D I created a scene of lines, that would represent the main features. I will only be using Blender3D for the design part of the project, this will provide high quality blueprints I can work with using other software.
Overall Progress
Line Design (Current Stage)
  • Connector.

    Current Stage

    Many iterations of line design have been made and there are still modifications to make. This stage is vital to the rest of the project.

Realflow Demo

I learnt from my time at The-Neighbourhood that Realflow (particle simulation engine) can be used to create complicated and realistic water effects. This software is largely used in the VFX industry to create such effects for films and simulations.

I’ve spent some time learning this software and I’m happy to post my first results!

Using 3DS Max allowed me to use 3rd party render engines, giving me fantastic results! Although importing Realflow simulations does not support motion blur, I found rendering a short sequence then bluing them together afterwards created a similar result.

Excited to use Realflow in future projects!

Air Max One

Rendered using Octane for 3ds Max.
The rendering style was inspired by a Adidas Originals ZX Flux advert I walked by in Manchester, I liked the Idea that the shoe colour could be anything you want so they mixed it with the background, creating this camoflage effect. This was simple to setup in onctane. I changed the material to ‘matte’ which would normally be used to mask straight to the background, however this was the desired effect I was going for.