Studying Puddles

Rain is part of the environmental cycle. So rain is seen every now and again, whether we like it or not! So it makes sense to produce 3D scenes that include wet surfaces and puddles. In this article I will be studying how rain affects materials and how to re-produce them in the virtual environment. To start I set out after a rainy day to take some photo’s in my local area. Paying particular attention to how rain affects tarmac. The way light bounces back from the wet tarmac really equalises the scene.

puddles edit

This is the result of the tutorial video. This gave me a node setup I understood by following the tutorial. So adding modifications is easy and understandable. From the result I highlighted areas for improvement. I wanted to take full advantage of the displacement map; so that the water slips into the lower spaces in detail. To do this I multiplied the bump map in the material nodes to get this result.

Realflow Demo

I learnt from my time at The-Neighbourhood that Realflow (particle simulation engine) can be used to create complicated and realistic water effects. This software is largely used in the VFX industry to create such effects for films and simulations.

I’ve spent some time learning this software and I’m happy to post my first results!

Using 3DS Max allowed me to use 3rd party render engines, giving me fantastic results! Although importing Realflow simulations does not support motion blur, I found rendering a short sequence then bluing them together afterwards created a similar result.

Excited to use Realflow in future projects!

Under shallow water Hotel

Another personal project during my time at The-Neighbourhood. I was experimenting with using caustics in the Vray rendering engine and came up with the idea to produce a caustics lit scene. This scene is a corridor for a underground hotel. The ceiling is glass and allows the light to glimmer through the shallow water causing interesting and moving lighting.

Ink and cream clouds

Inspired by the work of Alberto Seveso, I set out to create a small set of images using my EOS700d and a small fish tank filled to the rim with water. After a small amount of research I found cream was best to produce these cloud like forms when dropped into the water. Temperature of the water was important, too cold and the inks would drop to the bottom, too warm and they would hug the surface. Shooting in RAW helps me pull out the natural colours taken from the camera that I can then boost in Photoshop later.

I would like to revisit this form of photography using a slight more lit setup, thus allowing less depth of focus to capture more of the detail.

Colourful Characters

collll test proof3


For this project we had to create a set of letters that are graphically/aesthetically pleasing. My main inspiration for this water themed result came from studying the photography work of Martin Waugh, Jack Long and Corrie White. These artists have a common interest in capturing the movement of water. The use of coloured inks to improve their photography gave me the idea of chemicals in the lab. The colourful chemicals have spilt into letters, and the circle around the letter gives an impression of a microscope aswell as the low depth of field.